Prism Engine

The PRISM engine represents over three years development of the finest integrated 2D scrolling, collision and progress event system available in Flash. Optimised for ActionScript 3, the PRISM engine blazes!

Here are just a few of the coolest features:


It's the Flash IDE! Using the Flash stage to build levels that output as an XML file couldn't be easier.

Arrange graphical assets, set event trigger points and build entire levels in just a few hours using Flash components and easy property panel values for enemies, doors and trigger systems.

A comprehensive event trigger system allows complex progression tasks to be created.

For example, a series of switches that must be set in order to unlock a door - all set up from the level editor, with just a few lines of custom code required!

Using the Flash IDE to set collision paths, complex collision detection of any shaped terrain is made easy.

Bounce, gravity and friction are all supported on a per-object basis.

Based on Strille's renowned 'SuperTile' design, the ActionScript 3.0 PRISM Scrolling Engine whips objects around the screen so fast you won't believe it's Flash!

Create any format 2D game such as fixed view Donkey Kong style, top down Zelda style or free-roam side scrolling Sonic the Hedgehog style!

Easily build multiple layers of variable speed parallax scrolling, giving your games the kind of rich graphical depth rarely seen in Flash games.

The MVC design means Split Screen Multiplayer, Persistent Enemy AI* and an engine that is ready for Online Multiplayer (requiring integration with a server technology).

* Enemies wander around the game world of their own volition, making for much more interesting game play, as the player can't necessarily predict where enemies will show up next.