How We Got Started Making Games
We recently released Velocity 2X and Surge Deluxe to critical acclaim. It’s really quite exciting, but how did we get here?
Back in 2007 we had no experience in commercial game development, so we knew we had to make a big impression in our first meeting with Sony to get anywhere.
Here’s how we did it, via PlayStation Blog from May 2010: FuturLab Pitch To Sony.
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yermali romero
yeaaaaaaaa