We need your help guys/gals…
We’ve got an issue with Velocity Ultra in that the levels are designed in such a way that many people are able to achieve the same score. We’re using points and time to create an ‘Online Score’ for each level, but some levels, such as the Critical Urgency levels, will always result in the same score for each player once they’ve reached a certain level of proficiency.
This means the leaderboard will ultimately suck if we just bung everyone into it with the same score.
The idea being that each level has a maximum number of points that can be achieved in that level, and once a player has reached that, they are put into the Elite Lounge for that level.
The Elite Lounge target will be organic though. We won’t set the targets ourselves, that will be up to players to explore the limits of each level, but there will be a limit that will be reached fairly quickly. The way this works is that once you reach the Elite Lounge Target, you will be added to the Elite Lounge, but if you manage to surpass the target, you’ll set a new one, and all the folks that were in the Elite Lounge will be kicked out, and you’ll be in there by yourself… until someone joins you or sets a new target.
This means that once everyone has rinsed the game, they will all be in the Elite Lounge together, holding hands and singing the Velocity theme tune.
We realise this is a bit of a hack, but it’s the best we can come up with to make VU fit with online leader boards.
Actually, we’re doing something a little more by offering an aggregate leaderboard too, which will take all of the scores for each level in the game, add them up, and then put that in a single leaderboard. There should be enough granularity there to ensure that some people do better than others.
How does this all sound?
Your feedback is valuable and much appreciated!