Hi folks!
Here’s what Velocity Ultra looks like now we’re at Alpha. There’s still plenty of visual improvements to be made. The trail, whilst improved, can be smoothed out a little, and we’ve yet to get the nebula swirl colours right. We’re also still tweaking the lighting shader…



As you can hopefully see from the screenshots above, the lighting effects have a huge visual impact on the game, and look and feel very satisfying in action. As many of you already know, you can fling unlimited bombs in Velocity, and doing that to create really bright explosions everywhere is just loadsa fun.
There’s still tons to do.
Most of our time over the last few weeks has been spent testing the leader boards (thanks for all your feedback on our Elite Lounge idea by the way, that is now in and working nicely!).
Once we’re at beta, we need to do a lot of testing to make sure the user experience is as tight as the game play.
It’ll be worth the wait!
P.S. The PS Vita is compressing screenshots quite badly. It looks LOADS better on the actual screen. Promises.
9 Comments
Jacque
They look totally awesome, but the survivor pods seems just a little too wide and short if you ask me. I don’t know, just little details. Also it looks as if it’s going for a cell-shaded look. I do like that. But I personally don’t like that a radius around a fling bomb is lit up. I don’t know, doesn’t really fit my shoe to be honest. I’m still looking forward to the game though, and there’s no doubt it’ll be a kick-ass one!
James @ FuturLab
“the survivor pods seems just a little too wide and short if you ask me”
– People are really tall and thin in the Futur, so… :p
Jacque
Oh right I forgot 🙂
James @ FuturLab
😀
krinable
Love the lighting idea, looking forward to seeing alot of good screenshots
zorniki (@zorniki)
Absolutely stunning work you do there. I really can’t wait to test that beauty in motion. Best wishes from Austria! 😉
James @ FuturLab
Thanks! 🙂
Dewey
I loved the mini but I am afraid that I find these pictures to be a bit of a disappointment. I’d love to be proven wrong about the quality though.
:'(
James @ FuturLab
Well, we can’t please everyone… The visual effects suit the gameplay really well though.