Awesome news eh?
Lots of people have requested a PC version of Velocity®Ultra, so now they’re getting one via Steam!
Curve Digital are managing the Steam version, which will have all the features of the PS3 and PS Vita version in addition to configurable mouse/keyboard controls and Steam trading cards!
We’re really excited about more people getting their mitts on our nippy little Quarp Jet!
This is a first for our studio, which makes this doubly exciting for us. The PC has had its fair share of shooters throughout its life from the amazing old school shooters like Tyrian and Raptor right through to the more recent release of Ikaruga, but the genre has always felt a little thin on the ground compared to what we’ve seen on consoles.
We hope to make our contribution count by making sure Velocity Ultra feels like a true PC title, with fully customisable controls, Steamworks integration and excellent HD graphics. We’re working very closely with Curve to make sure the PC edition has as much love and care put into it as the PlayStation versions.
If you’re interested in learning more about the Steam version, head on over to Curve’s website to read all about Velocity Ultra on Steam!
We’re in control
We don’t bring out new versions on every system to try and make some quick money, we’ve carefully thought about the PC release, and we’re working with Curve to make sure we develop a version of the game worthy of the Velocity name.
Now then, how many of you are wondering whether we’re moving away from working exclusively with PlayStation? Let’s nip this one in the bud…
We choose to work with Sony because many of our values are aligned. Those values include: creativity, strong concepts and a great respect for the medium of games. They also include honesty, humility and man love for Shahid Ahmad.
Velocity is a property owned by FuturLab, and so we are free to bring the Velocity experience to more players. This is awesome, and we’re very excited about Velocity Ultra on PS3 and Steam, but it’s unlikely that we’ll take it to other platforms; mainly because it would damage the relationship that both FuturLab and PlayStation have worked hard to develop over the last few years.
We love working with PlayStation because of those values I mentioned just now, and FuturLab is currently committed to making Velocity 2X an amazing experience on PS Vita and PS4 while the excellent Curve Studios work on an amazing PC version of Velocity Ultra!
But this is the first time you’ve taken your games elsewhere isn’t it?
No, Coconut Dodge was published by EA on iOS.
Oh right, so this isn’t really worth gossi- writing news stories about then?
Nope, it’s definitely worth talking about the game though, which is quite good 🙂
Three cheers for independent developers who get to work with whomever they like making games they love!
Hip hip, etc 🙂