Did you see this: Sierra reborn?
What about this: Sierra: “Quality and passion will always pay off”?
We did, and we were delighted to receive an email from Sierra soon afterward asking if we’d be interested in working with them.
“Hell yes!”, we said.
Because self publishing is HARD. I spent more time doing PR and marketing on Velocity 2X than I spent designing levels. I became a bottleneck for the whole project. That was far from ideal.
Thanks to blogging it’s now common knowledge that marketing is just as important as making a great-innovative-artistically-stunning-multiple-award-winning-GOTY (some people might say more important).
So, given that marketing is vital to success, who could be better suited to hold aloft our creations than Sierra? The best bit is that we retain control of our IP…
Oh yes that is cool, as we’re now free to focus on what really matters: dat silky gameplay.
Working with Sierra is therefore an important step forward for FuturLab, and…
…our relationship doesn’t end with Velocity 2X… 😉
Keep an eye out for more info about Velocity 2X coming to PC/Mac/Linux and Xbox One soon…
What no PlayStation love?
Don’t you worry about that, FuturLab still loves PlayStation and its loyal players, and we’ll continue to work closely with Sony to make sure the fan base we’ve worked hard to build is well served.